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int gObjGetRelationShip(LPOBJ lpObj, LPOBJ lpTargetObj){ if ( lpObj == NULL || lpTargetObj == NULL ) { return false; } if ( lpObj->Guild == NULL || lpTargetObj->Guild == NULL ) { return 0; } int iUnion = (!lpObj->Guild->GuildUnion) ? lpObj->Guild->Number : lpObj->Guild->GuildUnion; int iUnion2 = (!lpTargetObj->Guild->GuildUnion) ? lpTargetObj->Guild->Number : lpTargetObj->Guild->GuildUnion; return gUnionManager.GetGuildRelationShip(iUnion,iUnion2);}
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