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Comunidad de MU Online en Español
Noticias
COMMAND_SET = Next to Last Index,bool Commandset(LPOBJ lpObj,char* arg);
case COMMAND_SET: Result = Commandset(lpObj,argument); break;
bool CCommandManager::Commandset(LPOBJ lpObj,char* arg) // OK{ int section = this->GetNumber(arg,0); int type = this->GetNumber(arg,1); int level = this->GetNumber(arg,2); int skill = this->GetNumber(arg,3); int luck = this->GetNumber(arg,4); int option = this->GetNumber(arg,5); int exc = this->GetNumber(arg,6); int set = this->GetNumber(arg,7); int socket = this->GetNumber(arg,8); char name[11] = {0}; this->GetString(arg,name,sizeof(name),0); LPOBJ lpTarget = gObjFind(name); if(lpTarget == 0) { gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(edit your message.txt)); return 0; } BYTE ItemSocketOption[MAX_SOCKET_OPTION] = {0xFF,0xFF,0xFF,0xFF,0xFF}; for(int n=0;n < socket && socket <= MAX_SOCKET_OPTION;n++) { ItemSocketOption[n] = 0xFE; } GDCreateItemSend(lpTarget->Index,0xEB,0,0,GET_ITEM(7,type),level,0,skill,luck,option,-1,exc,set,0,0,ItemSocketOption,0xFF,0); GDCreateItemSend(lpTarget->Index,0xEB,0,0,GET_ITEM(8,type),level,0,skill,luck,option,-1,exc,set,0,0,ItemSocketOption,0xFF,0); GDCreateItemSend(lpTarget->Index,0xEB,0,0,GET_ITEM(9,type),level,0,skill,luck,option,-1,exc,set,0,0,ItemSocketOption,0xFF,0); GDCreateItemSend(lpTarget->Index,0xEB,0,0,GET_ITEM(10,type),level,0,skill,luck,option,-1,exc,set,0,0,ItemSocketOption,0xFF,0); GDCreateItemSend(lpTarget->Index,0xEB,0,0,GET_ITEM(11,type),level,0,skill,luck,option,-1,exc,set,0,0,ItemSocketOption,0xFF,0); gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(edit your message.txt)); gLog.Output(LOG_COMMAND,"[Commandset][%s][%s] - (Type: %d, Level: %d, Skill: %d, Luck: %d, Option: %d, Exc: %d, Set: %d, Sockets: %d)",lpObj->Account,lpObj->Name,type,level,skill,luck,option,exc,set, socket); return 1;}
83 "/Set" 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 //set <Player Name> <item> <level> <skill> <luck> <option> <exe> <set> <socket>