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Noticias
bool CAttack::Attack(LPOBJ lpObj, LPOBJ lpTarget, CSkill* lpSkill, bool send, BYTE flag, int damage, int count, bool combo)
gObjectManager.CharacterLifeCheck(lpObj,lpTarget,(damage-ShieldDamage),0,flag,effect,((lpSkill==0)?0:lpSkill->m_index),ShieldDamage);
gObjectManager.CharacterLifeCheck(lpObj, lpTarget, (damage - ShieldDamage), 0, flag, effect, skill, ShieldDamage);