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void NPC::Load() { //SetRange((LPVOID)0x005851D8, 5, ASM::NOP); //SetOp((LPVOID)0x005851D8, (LPVOID) this->LuckLeoTheHelper, ASM::JMP);}// ----------------------------------------------------------------------------------------------Naked(NPC::LuckLeoTheHelper) { static ObjectPreview * gPreview; //---- _asm { MOV ECX, DWORD PTR SS : [EBP - 0x14] MOV gPreview, ECX } // gPreview->HelmSlot = ITEM2(7, 1); gPreview->ArmorSlot = ITEM2(8, 1); gPreview->PantsSlot = ITEM2(9, 1); gPreview->GlovesSlot = ITEM2(10, 1); gPreview->BootsSlot = ITEM2(11, 1); //gPreview->WeaponFirstSlot = ITEM2(5, 19); //gPreview->WeaponSecondSlot = ITEM2(5, 22); gPreview->WingsSlot = ITEM2(12, 5); // gPreview->HelmLevel = 13; gPreview->ArmorLevel = 13; gPreview->PantsLevel = 13; gPreview->GlovesLevel = 13; gPreview->BootsLevel = 13; //gPreview->WeaponFirstLevel = 0; //gPreview->WeaponSecondLevel = 0; // gPreview->HelmExcellent = 1; gPreview->ArmorExcellent = 1; gPreview->PantsExcellent = 1; gPreview->GlovesExcellent = 1; gPreview->BootsExcellent = 1; //gPreview->WeaponFirstExcellent = 0; //gPreview->WeaponSecondLevel = 0; // gPreview->Class = BladeKnight; // _asm { MOV ECX, 0x00585230 JMP ECX }}
class NPC { public: void Load(); // ---- static void LuckLeoTheHelper(); // ----}; extern NPC gNPC;
#include "NPC.h"gNPC.Load();